KUSUMA, W. T.; TOLLE, H.; SUPIANTO, A. A. Augmented Reality Application to Efficiency the Process of Making Batik Motifs Using Vertex Marker. Journal of Information Technology and Computer Science, [S. l.], v. 4, n. 3, p. 267–273, 2019. DOI: 10.25126/jitecs.201943154. Disponível em: https://jitecs.ub.ac.id/index.php/jitecs/article/view/154. Acesso em: 10 sep. 2024.