Main Article Content


This research aims to explain the results of needs analysis in development e-module using the four-d model in computer systems subjects and explains the results of measuring the success rate of implementing e-modules using the four-d model in computer systems subjects. E-Module is a type of digital learning media that is arranged systematically and attractively by utilizing electronic devices. The method used is research and development or the R&D four-d model. The model research four-d consists of four stages of development, including (1) definition, (2) design, (3) development, and (4) dissemination. The subjects of this study were students of 10th grade majoring in 1st Computer and Network Engineering at Vocational High School 3 Malang, while the research instruments used were validation e-module sheets, pre-test and post-test question sheets, assessment sheets, and student response questionnaires. Based on the results of the study, it was found that: (1) In developing e-module products, researchers have adjusted to the characteristics of students who find it difficult to understand theoretical material, especially in computer systems subjects. So that the presentation of content e-module is in the form of text, images, and videos to make it easier for students to learn the material independently. (2) The results of measuring the success rate of application e-module through the Paired Sample T-Test by comparing the pre-test and post-test results, namely a significance value of 0.000. The acquisition of a significance value that is less than 0.05 means that there are differences in learning outcomes before and after using the e-module.

Keywords. development, e-module, computer systems, Four-D models

Article Details

How to Cite
Sofirudin, V. D., Dwi Herlambang, A., & Hadi Wijoyo, S. (2022). E-Module Development using the Four-D Model in Computer Systems Subjects for 10th Grade of Computer and Network Engineering Expertise Program at SMKN 3 Malang. Journal of Information Technology and Computer Science, 7(1), 28–37.


  1. Putra, H.J. 2015. E-Module Development of Computer System Subjects for 10th Grade Students in Computer and Network Engineering of SMKN 2 Yogyakarta. Journal of Educational Technology. 8(1), pp. 41-48.
  2. Herawati, N.S. & Muhtadi. 2018. A.: Development of Interactive Electronic Modules (E-Modules) in Chemistry Subject for 11th Grade SMA. Journal of Educational Technology Innovation.
  3. Fitrianingtyas, A. & Radia, E.H. 2017. Improvement of Science Learning Outcomes through Discovery Learning Model of 4th Grade Students at SDN 02 Gedanganak. Journal of Education Partners. 1(6), pp. 708-720.
  4. Syahrir, S. 2012. Development of Mathematics Learning Module for Junior High School Students. Journal of Mandalanursa. 1(2), pp. 162-171.
  5. Masyhadi, M.A. & Soeprajitno. 2017. Development of Electronic Modules in Digital Simulation Subject Matter Visual Simulation Processing Application Production Stage For Students in 10th Grade Majoring in Multimedia of SMKN 1 Lamongan.Journal of Student Unesa. 1(1), pp. 0-216.
  6. Mulyatiningsih, E. 2016. Learning Model Development. Journal of UNY.
  7. Ikhsan, S.H.A. 2009. Designing Prototype E-Book Reader Using Usability Engineering. Bogor Agricultural University: Faculty of Mathematics and Natural Sciences.
  8. Ansori, M. 2015. Quantitative Research Manual Analysis Guide. Ngawi: Muhammadiyah Ngawi Tarbiyah College of Sciences.