Promoting Interest in Learning Yorùbá Language Using Mobile Game


Oladosu Oladimeji, Temitope Olorunfemi, Olayanju Oladimeji


This paper describes acute areas in which technology plays a role in language and culture revitalization. It was discovered that in order for people to learn a new language, they must express interest in that language. This work presents a new way of arousing the interest of people in learning Yorùbá language through the use of mobile game thereby promoting and revitalizing Yorùbá language and culture. The mobile application was evaluated using questionnaire to selected participants who have the mobile game developed installed on their phones and explored the application, and then rated based on some criteria such as extensibility, ease of use and user interest in learning Yorùbá Language after playing the game. The results showed that 76% of respondents rated the game ease of use as above average, 70% and 90% of the respondents rated the extensibility of the game and interest in learning Yorùbá after playing game above average respectively. This technology-based application will serve as an interesting and fun-filled approach of getting people to express interest in learning native indigenous language individually and as a group.

Full Text:



UNESCO Fact Sheet,

Galla C. K.: Indigenous language revitalization, promotion, and education: function of digital technology, Computer Assisted Language Learning, (2016), doi: 10.1080/09588221.2016.1166137

Fabunmi F. A. and Salawu A. S.: Is Yorùbá an Endangered Language?, Nordic Journal of African Studies, Vol. 14, pp. 391–408 (2005).

Abdulakeem Z.O. and Edet E.E.: YorCALL: Improving and sustaining Yorùbá Language through a practical Iterative Learning Approach, CoRI’16, (2016).

African Studies Institute, “Yorùbá People and Culture”,

Harackiewicz J. M., Smith J. L. and Priniski S. J.: Interest Matters: The Importance of Promoting Interests in Education, Policy and Insights from Behavioural and Brain Sciences. Vol. 3(2). (2016), doi:10.1177/2372732216655542

Zabecki K.: Promoting and Preserving Indigenous Languages and Cultures in the Americas Through Video Game, in Brunn S., Kerien R. (eds) Handbook of Changing World Language Map. Springer, Cham, (2012), doi:10.1007/978-3-030-02438-3_114

Omoregbe N. A., Azeta A. A., Adewumi A. and Omotoso O. O.: Design And Implementation Of Yorùbá Language Mobile Tutor, Proceedings of EDULEARN14 Conference, (2014).

Head A., Xu Y. and Wing J.: ToneWars: Connecting Language Learners and Native Speakers through Collaborative Mobile Games, Intelligent Tutoring Systems: 12th International Conference, ITS 2014, pp 368 -377, (2014), doi: 10.1007/978-3-319-07221-0_46

Kasurinen J., Palacin V. and Vanhala E.: What concerns game developers?: a study on game development processes, sustainability and metrics, WETSoM '17 Proceedings of the 8th Workshop on Emerging Trends in Software Metrics. Pp. 15-21. ISBN: 978-1-5386-2807-2, (2017)

Rino R. and Yani W., Game development life cycle guidelines, 2013 International Conference on Advanced Computer Science and Information Systems (ICACSIS), (2013) doi: 10.1109/ICACSIS.2013.6761558

Connolly T. and Begg C.: A Practical Approach to Design, Implementation and Management, Essex : Pearson Education Limited, (2005).

Essebaa I. and Chantit S., Tool Support to Automate Transformations from SBVR to UML Use Case Diagram, in Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE 2018), pages 525-532, (2018).

Sindre G. and Opdahl A. L.: Eliciting security requirements with misuse cases, Requirements Engineering, Vol.10(1), pp.34-44, (2005).

Wang C.S., Huang Y. M. and Hsu K. S. , Developing a mobile game to support students in learning color mixing in design education, Advances in Mechanical Engineering, Vol. 9, No. 2, pp 1–6, (2017).